
Also it's where I found Dogmeat, and dogs are fundamentally better than people. I did this because it's empty, and so I didn't have to put up with NPCs whining because they didn't have any food and beds. I picked the Red Rocket just outside of Sanctuary. Every settlement is yours, but, even within that, it's helpful to have a place that's definitively yours. That sounds obvious, but it's not something you really designate in game. While we're on the subject of settlements, let's talk about your home base. Head here if you want to pre-plan your perks. Want to let VATS do the work? Perception. Want to be sneaky, or treat Fallout 4 like a straight up shooter? That's agility. Want to be effective with melee, and never worry about inventory space? Go for Strength. Beyond that, it'll depend largely on your build. There are some perks I'd recommend, whatever your build: Locksmith, which requires four Perception Hacker, which requires four Intelligence and Scrounger, which requires two Luck. You can use this to unlock or improve a perk, or to increase a SPECIAL stat. When you level up, you gain a perk point. Bloody Mess, for instance, is the third Luck perk-and so requires three points invested in Luck.

Perks and skills have been rolled into one, and are each tied to one of the SPECIAL stats. Levelling has been streamlined in Fallout 4. You've only got a handful of points to assign at the start, but don't sweat them too much. That's strength, perception, endurance, charisma, intelligence, agility and luck, if you're wondering. but some stats are more dump than others.Īs part of your character creation, you're asked to pick your SPECIAL stats.
